Issue
What determines haw many active animations a graphic can have?
Environment
Cyberstation Pinpoint graphics.
Cause
Graphic updates will slow down if an excessive number of animations are configured.
Resolution
50 Animations on a graphic is a good limit that should give a reasonable update rate on most systems. In the Pinpoint editor you can change the polling rate of each animation from the default 1000mS allowing less important points to be polled less, thus allowing the important points to be polled more. In Edit mode; go to Configuration, Object List to see the polling rates listed, each animation allows you to change its polling rate.
It is generally better to have more graphics with fewer animations for faster updates.
The rate at which you can poll for updates will also depend on your system layout, a system with many animations being polled from large slow MS/TP of Infinet field bus network will update much slower than a system with NetcontrollerII and IO modules with all points connected at the Ethernet level.
No Pinpoint animations poll from the SQL database, all data is polled directly from the controller that holds the Animated object. When a graphic is opened the Workstation goes to the SQL Server to get the background file and the location of all polled objects, it will then directly poll the field controllers with no further need to connect to the SQL database.